simulation

All Our Winters

Send fire and rain; villagers read it all as omens

by Distant Hearth Games

Summary

You play a god over a procedurally generated wilderness, sending wildfire, plague, earthquakes and blessings while named villagers farm, marry, pass down trades and go to war on their own. Places you spare become holy ground and places you strike stay cursed, across seasons that freeze lakes, spoil grain and drive wolves toward the huts.

  • All visuals and audio generated by code at runtime
  • Seven scenarios: brutal winter, flooded archipelago, endless night
  • 18 achievements, chronicle log, end-of-game statistics

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