simulation

BIZ Helmsman

Run a company by day, make shady choices by night

by 22°N explorer studio

Summary

You inherit a company and spend each day accepting contracts, assigning staff, and managing funds, working hours, and employee mood. Nights are spent at home with family or out in the city visiting the black market, casinos, and tycoons, with branching paths leading to multiple endings.

  • Randomly generated contracts, from welfare projects to illegal deals
  • Core employees have backstories, secrets, and loyalty or betrayal arcs
  • Day and night phases with multiple endings

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