Break Order
One push per turn, then billiard physics decides the fight
by Ioannis Tzanellis
Summary
Each turn is a single impulse on a table of your pieces, enemy pieces and furniture, all resolving under one elastic collision solver. Damage scales with how deep the carom chain goes, and the integer fixed-point simulation is deterministic, so a short code replays your exact shot on any machine.
- Aim line runs the real solver, not a prediction
- 720 aim directions and 8 power steps
- Daily board scored on turns taken, shareable solution codes
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