strategy

Break Order

One push per turn, then billiard physics decides the fight

strategypuzzlewindows, linux

by Ioannis Tzanellis

Summary

Each turn is a single impulse on a table of your pieces, enemy pieces and furniture, all resolving under one elastic collision solver. Damage scales with how deep the carom chain goes, and the integer fixed-point simulation is deterministic, so a short code replays your exact shot on any machine.

  • Aim line runs the real solver, not a prediction
  • 720 aim directions and 8 power steps
  • Daily board scored on turns taken, shareable solution codes

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