strategy

Bustle Beacon

Turn-based city roguelite where building placement chains output

by Max Estry

Summary

You restore a neglected beacon by placing randomized multipurpose buildings so production waves chain from neighbor to neighbor. Each turn you spend action points on workers, light radius, and building wear, while merchants arrive only if you build visiting slots for them.

  • Turn-based, no timers or rush
  • Buildings pick recipes that pass production waves onward
  • Randomized buildings and land layouts each run

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