puzzle

Circle Test Suite

Deliver the object using as few Action Points as possible

by Copper Kettle

Summary

You issue commands to a Character in a physics-driven test chamber, spending one Action Point per tool activation to move an object to the Main Target. Points are earned by finding chambers and hitting optional targets, carry over between levels, and your leftover total after the final test becomes your score.

  • Every tool use and save-state costs one Action Point
  • Slow or speed up the emulator's time flow
  • Unspent points carry over; leftovers become the final score

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