puzzle

Cyborg Earthworm

Program a Snake AI with visual pattern rules

by Anton Swifton

Summary

You build rule sets from visual patterns that tell the worm what to do in each situation, then watch it play Snake on its own. Over 20 areas with procedurally generated levels ask you to optimize your program until the worm fills every free space.

  • 20+ areas with procedurally generated levels
  • Visual pattern-and-action commands instead of manual control
  • Paint spray marks and internal worm memory as tools

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