strategy

Dice Game

Roll six dice, hit quotas, add stranger dice

by d_deli

Summary

You wake in a basement with a cup and six dice, and must score patterns to meet a quota within three rounds. Failing resets the run; succeeding raises the quota and lets you pick a variant die for your set.

  • Three rounds per quota, fail and the run resets
  • Choose a variant die after each success
  • Single-player with full controller support

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