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Dicebinder

Roll dice for action points, bind monsters into your party

by PaperMoon

Summary

Each turn starts with a dice roll you spend on skills, defenses, or setups, and weakened monsters can be bound to join your party. Climb through elite and boss fights with rule-bending conditions, picking Augments that change your dice, elements, and combinations along the way.

  • Dice types pair with skills for different effects
  • Bind defeated monsters and equip two skills each
  • Codex entries unlock new starters for future runs

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