Ding! Pocket It!: Rogue Simulator
Flick bottle caps into boxes, stack score multipliers
by Handcrank Workshop
Summary
Each round gives you a table of randomly refreshed bottle caps and limited shots, so you calculate angles and power to land caps in boxes. Score comes from a "Base × Multiplier" formula, and a cap management system makes you spend caps as a resource between runs.
- Pool-style physics controls for aiming and power
- Score built from a Base × Multiplier formula
- Bottle caps double as the run's core resource
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