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Don't Stop Mike

Clear 34 rooms of four enemies each to advance

by VOXELKING

Summary

Each room locks you in with four enemies, and the barrier ahead only opens once all four are down. Spike traps line the floors across all 34 rooms, so 136 enemies and your own footing stand between you and the end.

  • 34 rooms, four enemies each, 136 total
  • Barrier opens only after the last enemy falls
  • Spike traps punish careless movement during fights

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