Door Runners
Pick one of four doors while one player knows
by NineHold
Summary
Four to ten players face rooms with four doors, only one of them safe, and a single Knower who cannot leave alone. Rounds run on live proximity voice chat until a Witness role appears and the game narrows to two doors and two Runners.
- 4-10 players, online social deduction
- Knower and Witness roles create shifting suspicion
- Live proximity voice chat negotiation each round
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