party

Door Runners

Pick one of four doors while one player knows

by NineHold

Summary

Four to ten players face rooms with four doors, only one of them safe, and a single Knower who cannot leave alone. Rounds run on live proximity voice chat until a Witness role appears and the game narrows to two doors and two Runners.

  • 4-10 players, online social deduction
  • Knower and Witness roles create shifting suspicion
  • Live proximity voice chat negotiation each round

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