Echo Weaver
A time-loop Metroidvania where knowledge, not gear, unlocks doors
Summary
You play the last Weaver, repeating a collapsing time loop in the ruins of Provenance with an alien glaive that already holds every power you'll ever use. The loop's remaining time works as currency you extend with pickups and spend to heal, trade and open new routes.
- No item upgrades; progress comes from what you learn
- Loop time doubles as healing, trading and route currency
- Routing and memorized hazards matter more than reflexes
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