rpg

Ever Below

Turn-based tower crawl where you choose when to extract

by ShoninyasTube

Summary

Each expedition generates new floors of a tower filled with visible enemies, traps and treasure, and a Guardian waits every tenth floor. Dying loses much of the loot you carried, so you decide when to push deeper and when to return to the village to spend gold, recruit adventurers and secure Anchor Relics.

  • Early Access covers 50 floors across five strata
  • Visible enemies let you avoid or hunt fights
  • Persistent guild progression, recruits and permanent Anchor Relics

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