False Normality
Follow corridor rules, some of which are lying to you
by Kaan Bartu Bozkurt
Summary
A short first-person horror walk through a corridor system that issues instructions like DON'T STOP and DON'T LOOK BACK, some genuine and some traps. Breaking a rule makes lights, sound and the screen react, with no combat and no inventory.
- Rule-driven horror where some instructions are deliberate traps
- Violations trigger lighting, audio and screen reactions
- Linear corridor progression, no combat or inventory
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