horror

False Normality

Follow corridor rules, some of which are lying to you

by Kaan Bartu Bozkurt

Summary

A short first-person horror walk through a corridor system that issues instructions like DON'T STOP and DON'T LOOK BACK, some genuine and some traps. Breaking a rule makes lights, sound and the screen react, with no combat and no inventory.

  • Rule-driven horror where some instructions are deliberate traps
  • Violations trigger lighting, audio and screen reactions
  • Linear corridor progression, no combat or inventory

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