Fault Lines
Play one of four superpowers in a race for influence
by Andreas Müller
Summary
You control the USA, Russia, China or the EU and spend turns on diplomacy, aid packages, sanctions and coups to build influence and prestige. Every aggressive move raises global tension, and if it hits 100% the game ends in nuclear catastrophe and everyone loses.
- Four playable powers with distinct starting spheres of influence
- Tension meter ends the game at 100%
- A full game fits into one evening
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