FIRE CHESS
Turn-based wildfire containment on a hex grid
by Frontline Interactive
Summary
You command firefighting units across a procedurally generated hex map, spending Action Points each turn to recruit specialists and resolve emergency alerts. Units move and act using stamina, and losing neighborhoods, schools or the communications tower drains community health.
- Action Points recruit units that arrive after a delay
- Alerts offer three resolutions with rewards or consequences
- Units rest to recover stamina if they skip a turn
Timeline
- Launched
- Coming soon
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