strategy

FIRE CHESS

Turn-based wildfire containment on a hex grid

by Frontline Interactive

Summary

You command firefighting units across a procedurally generated hex map, spending Action Points each turn to recruit specialists and resolve emergency alerts. Units move and act using stamina, and losing neighborhoods, schools or the communications tower drains community health.

  • Action Points recruit units that arrive after a delay
  • Alerts offer three resolutions with rewards or consequences
  • Units rest to recover stamina if they skip a turn

Timeline

  1. Launched
  2. Coming soon

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