simulation

FLYBRAIN LAB

Run 70 experiments on a digitized fruit fly brain

by Aquora

Summary

You tend a tank holding a simulated fly brain of 139,255 neurons, using dopamine and shock buttons to reward or punish it across 70 experiments. The fly has moods and remembers how it was treated, so it may cook, play poker, conduct an orchestra, or sabotage the work.

  • 70 experiments unlocked from the start
  • Dopamine and shock buttons shape the fly's mood
  • Orchestra mode with score editor and MIDI import

Timeline

  1. Launched
  2. Coming soon

Sign in

Use an account you already have.

We keep your display name, avatar and email address, nothing else. By signing in you agree to the terms and privacy policy.