Four Ways — Chapter 1
Gamebook horror: pick one of four directions each turn
by Jester studio
Summary
You wake in an isolated house during a storm and explore it room by room, choosing one of four actions at every moment. Ammunition and health do not replenish, so each encounter can be fought, snuck past or fled, with checkpoints marking your progress through this first chapter.
- Four-direction choice system drives exploration and combat
- Melee, short-range and long-range weapons with limited ammo
- English, Italian, Spanish and German text
Timeline
- Launched
- Coming soon
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