Fracture Point
Climb a corporate tower floor by floor, loot or lose it all
by Kyrylo Burlaka
Summary
A first-person roguelike looter shooter set in a dystopian megacity, where you ascend procedurally generated skyscraper floors to reach the corporation's leader. Death is permanent, magazines must be filled with ammo by hand, and each floor you climb raises both the loot value and the threat.
- Permadeath runs through procedurally generated tower floors
- Manually load magazines; manage calibers, weapons and armor
- Sell loot at base, upgrade gear between runs
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