HAUNT
Ghosts vanish when still; hunters sweep with EMF and flashlight
by Bean
Summary
HAUNT splits players into Ghosts, who turn invisible while standing still, and Hunters, who track them with a flashlight, EMF reader and pistol. Ghosts survive four hits and must last until the round timer ends, in private lobbies or open online games.
- Ghosts invisible when motionless, visible when moving
- Hunters carry flashlight, EMF reader and pistol
- Steam Workshop paint presets and UE5 custom maps
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