strategy

Heroes Suck

Play the dungeon: lay traps, launch heroes into each other

by Dawning Light

Summary

You are the Keeper of a dwarf-owned dungeon, placing seven traps tile by tile between the entrance and the treasure while adventurers walk in. Every trap fires into a physics sim, so heroes get flung, burned and bowled into the rank behind them across a prologue and four chapters of 45 stages.

  • Seven traps, five grades each, plus upgrade lines
  • 45 stages, optional challenges, Brutal and Abyss difficulties
  • Permanent mastery trees and a rebuildable town

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