strategy

Hitherto: School of Swordcery and Shieldjuration

Tactics where XP, not victory, decides who passes

strategyrpgwindows, mac

by Goodberry Games

Summary

You teach at a magic school, running turn-based tile battles where each student gains experience a different way: the nerd from dealing damage, the punk from taking it, the goth from healing. Nine stages end in a final exam, and students who haven't leveled enough will flunk, with the whole run playable in under two hours.

  • Nine stages, under two hours to complete
  • Students earn XP by damage, tanking, or healing
  • Perks on level-up multiply each learning method

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