strategy

Hollow Parish: Dead Frequency

Run a monster hunt by radio, never see the monster

by Bakula Vasiliy

Summary

You sit at one desk for a 22-day campaign, reading contradictory testimony to name what haunts each case, then pick which hunters drive out. At night you guide them by radio with seconds to answer, and a wrong identification kills them permanently.

  • 22-day single-player campaign played entirely from one desk
  • Dead hunters stay dead; the campaign continues without them
  • Final entity's type changes every campaign

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