Hunter's Guild
Run a hunters' guild whose heroes choose their own jobs
by TanaRgz
Summary
You build a village of class bases, a tavern board, a smithy and research, then watch hunters decide for themselves whether a contract is worth taking. Six territories open one by one through survived expeditions, invasions hit the village directly, and a full campaign runs 15 to 20 hours to the Lich King raid.
- Heroes accept or refuse contracts based on gear and rest
- Six zones: forest, swamp, mountains, desert, crypt, Legendary Lands
- Fallen heroes revive at the Miracle Fountain, minus experience
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