Liminal Heist
A blind hunter tracks you by every sound you make
by Gamesforgames
Summary
You are locked in a procedurally generated mansion with a creature that hears instead of sees, and every footstep, thrown jar and slammed door has a loudness value that carries through walls. Collect 3 blueprint sheets and 5 teleporter parts, bring them to the pad in the great hall, and stand inside the circle while it powers up.
- Sound model with per-action loudness and muffling through walls
- Freehand spray paint, glow sticks, 18-second sound traps
- Seed-based house generation; same word, same floor plan
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