horror

Liminal Heist

A blind hunter tracks you by every sound you make

by Gamesforgames

Summary

You are locked in a procedurally generated mansion with a creature that hears instead of sees, and every footstep, thrown jar and slammed door has a loudness value that carries through walls. Collect 3 blueprint sheets and 5 teleporter parts, bring them to the pad in the great hall, and stand inside the circle while it powers up.

  • Sound model with per-action loudness and muffling through walls
  • Freehand spray paint, glow sticks, 18-second sound traps
  • Seed-based house generation; same word, same floor plan

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