Loop 9
Spot anomalies in a looping 2003 office, pick an elevator
by SMENA
Summary
You work the endless second floor of a government office in 2003, memorizing what normal looks like and choosing the lit elevator when something changed or the dark one when it hasn't. A coworker named Dragojlo answers the phone using a language model, responding to whatever you type and remembering how you treat him across six possible endings.
- Two-elevator anomaly check; a wrong pick restarts the loop
- AI coworker responds in real time, no dialogue trees
- Six endings, hidden anomalies, persistent progression, Steam achievements
@
