strategy

Meridian Strike

Hex mech tactics where damage, heat and pilots persist

by Fredrik Carleson

Summary

Command a mercenary mech company across contracts fought on hex battlefields, queuing orders before each round resolves. Armor is tracked by location, heat can lock down weapons, and repairs, salvage and injured pilots carry over between missions.

  • Turn-based hex combat with plan-then-resolve orders
  • Localized armor damage: lose an arm, lose its weapons
  • Pilots gain experience, take injuries, and can die

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