Meridian Strike
Hex mech tactics where damage, heat and pilots persist
by Fredrik Carleson
Summary
Command a mercenary mech company across contracts fought on hex battlefields, queuing orders before each round resolves. Armor is tracked by location, heat can lock down weapons, and repairs, salvage and injured pilots carry over between missions.
- Turn-based hex combat with plan-then-resolve orders
- Localized armor damage: lose an arm, lose its weapons
- Pilots gain experience, take injuries, and can die
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