adventure

No Quarter

Sail the Caribbean, trim sail, and pack your own hold

by BallsaurDev

Summary

You captain a single brig across an open Caribbean, adjusting between furled, quarter, half and full sail as the wind shifts. Loot wrecks and coastal forts, fit every crate into a grid-aligned cargo hold, and gain or lose standing with the Navy, Brethren and Spanish with each hull you sink.

  • Wind direction and four sail settings affect handling
  • Grid-based hold: plunder only fits if you pack it
  • Three factions with reputation shifts; ports can refuse you

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