simulation

NO RECEIPT

Inspect returns, catch liars, work a haunted retail counter

by MFA Software

Summary

You staff the returns desk of a failing department store across a 15-shift campaign, unboxing items, weighing them, running power tests and UV sweeps to tell real defects from fabrication. Negotiations are deterministic with no dice rolls, customers remember how you treated them, and after closing the register starts printing receipts from a branch that doesn't exist.

  • 15-shift campaign of authored return cases
  • UV sweeps, weighing, power tests, clickable defects
  • Multiple endings based on proof, obedience, and pocketed items

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