Oh!Ware
Mancala as a deck-building roguelike of chained captures
by Chris Perry
Summary
Sow marbles around a Mancala board to trigger captures, elemental effects and chain reactions across three biomes ruled by divine guardians. Runs last 30-40 minutes, with 100+ marbles, 100+ ancestral charms and 8 Ascension difficulty levels per map.
- 100+ marbles with Burn, Bless, Drain and Poison effects
- Three biomes: Jungle, Plains, Mountains, each with bosses
- Hazards like floods and poison vegetation shift the board
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