OnGrid()
Tower defense where you carve the enemy path yourself
by Paranormality UK
Summary
Place basic, sniper, freeze, and mortar towers on a finite grid, then remove blocks between waves to push the enemy spawn farther from your AI Core. Endless mode escalates into Colossus waves, with every grid change permanently fixed for the rest of the run.
- Remove blocks between waves to lengthen enemy paths
- Four tower types: basic, sniper, freeze, mortar
- Endless mode with escalating Colossus enemies
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