PHANTOM GAMBIT|CORE HEIST ARENA
Plan moves in secret, trap rivals, steal the Core
by Exergy Studio
Summary
Every player locks in moves at the same time, then movement, traps and STEAL resolve together on a shared board. Hold the Energy Core for three turns to score a point, and the first to three points wins the match.
- Simultaneous planning: all actions resolve after everyone locks in
- Traps show location and owner, hide type and direction
- STEAL has a one-turn cooldown and can fail if contested
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