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Please, Kick the Can!

Kick the can to free the jail in a 90s Korean village

by Pingu Works

Summary

One seeker chases up to seven runners through a 1990s Korean countryside village, and any free runner can boot the can to empty the jail at once. Each round deals three cards from 99 powers and you keep one, from a bamboo helicopter to a fart booster, across a four-minute match.

  • 2-8 players online or over LAN, plus offline solo practice
  • 33 powers in 3 tiers, 99 cards, draft one of three
  • Match timer set from two to six minutes

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