Project Solaris
100 days to pass your Mage trial, commanded by QTE
by Greenhorn
Summary
Solaris, a failed Mage, has 100 days to qualify, and each day you pick one of three cards to battle, work, rest or train. Combat runs on quick time events that issue commands to her companion Hom, whose randomly crafted gear must match his current moveset.
- 100-day card-driven schedule with multiple endings
- Defeat enemies by issuing QTE commands to Hom
- Craft gear with random outcomes using battle and shop money
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