Pyra
Guide a living flame through a trap-filled temple
by Lumen Depth
Summary
You play a small flame climbing an ancient temple of spikes, collapsing floors and other traps, one room at a time. Higher difficulties change the rules after the Easy playthrough, and flawless runs are the long-term goal.
- Precision pixel-art platforming with checkpoints per room
- Difficulty tiers that alter level rules
- Solo-developed, with new levels and enemies planned
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