see you: a brief exile
A weaponless adventure to escape a strange, lonely world
by jhvy
Summary
A teenager is pulled into an unfamiliar world and must talk to its inhabitants to learn how it works and how to leave. Missions chain from character to character, with QTE interactions, an open map spanning mountains, forests and underground areas, and scattered information fragments that assemble into a hidden story.
- No combat: dialogue, exploration and decisions
- QTE-based interactions during encounters
- Collectible information fragments form a hidden story
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