T-Shirt Simulator - Early Access
Print shirts, stock displays, and grow a one-store brand
by Bilgehan Özkaya
Summary
You start with your last savings and build a t-shirt shop: place printing and processing machines, stock the gallery, serve walk-in customers, and fill bulk special orders. A tablet handles inventory orders, finance reports, trend data, equipment upgrades, and shop repainting, while hired staff work shifts against weekly rent and wages.
- Order gear by tablet, collect deliveries at the back door
- Hire and assign workers; pay weekly wages and rent
- Expand gallery and manufacturing areas as profits grow
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