The Hushed Ledger
28 fair-play cases in a river town, no combat
by Morass
Summary
You arrive in Dreskmark after a mill fire and question townsfolk across seven connected districts to build a casebook of facts, leads and contradictions. There are 28 hand-authored cases, no combat and no randomness, and you name the guilty party yourself — the game lets you be wrong.
- 28 hand-authored cases, each solvable from found evidence
- Talk-gated: you cannot ask about unmentioned crimes
- Eight playable detectives, each noticing different things
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