The Utsuro Hotel
Twelve doors, twelve floors, no combat, reach the roof
by wrensey LLC
Summary
A retro first-person horror roguelite where twelve stairwell doors bind to twelve floors the moment you open them, and you only learn where you are after the lock turns. Nothing can be fought: you map the hotel, scribble on door plaques, buy keys and second chances from a merchant with coins pulled off the things hunting you, then die and watch a new building generate.
- No combat; avoid or understand what roams the halls
- Elevator breaks down every single ride, repair or take stairs
- No upgrade tree; progression is player knowledge only
Timeline
- Launched
- Coming soon
@
