Transport Fever 3
Build a transport empire from horse carts to jets
Summary
Plan rail, road, sea and air routes that connect towns and industries, then manage fleets, maintenance costs and traffic bottlenecks as demand grows. Four climate zones, dynamic weather and a day-night cycle change how routes work, and difficulty settings let the economy be tuned or switched off entirely for free building.
- Vehicles span horse wagons, steam trains, supertankers and helicopters
- Four climate zones: temperate, subarctic, desert, tropical islands
- Data layers reveal traffic, delivery and pollution problems
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