Fault Lines
Play one of four superpowers in a race for influence
Play one of four superpowers in a race for influence
Run a 1975 London night shift with four constables
Chop mystical trees, bank Wisdom, reset, climb higher
Deck-building card battles built on Spider Solitaire piles
Chess on four boards fused into a wrap-around barrel
Simultaneous-turn board control, three rules per match
Trade 1,000 coins where your own orders move the price
Mine circular planets, sell ore, shoot back at raiders
Turn-based RPG with real-time boss dodge phases
Run a guild, send random heroes into dark quests
Build a fruit hero squad and fight monster bosses
Five-Card Draw roguelike where abilities rewrite poker rules
Automate a factory district, then fight for it in turns
Learn cybersecurity in a fake OS, then raid the Dark Net
Chess with a 2x2 Giant Pawn that explodes when taken
Solitaire dungeon crawl: four cards per room, one life
Incremental tower defense with capacity-limited upgrade loadouts
Design and debug distributed systems as browser puzzles
Push rival chess pieces off the board across 99 levels
Grow a tree tall enough to escape the moon
Local AI narrates the campaigns you build, then you fight
Memorize the room, spot the anomaly, purge the timeline
Run an alien planet's economy from one trade terminal
Tile-placement puzzles with 10 constraint rules to deduce
Chess as a roguelite with loot, terrain and permadeath
Price parts, haggle with customers, grow an auto shop
Deckbuilding roguelite about a slot car looping for score
Run a licensed gun shop: build, appraise, haggle, audit
Set surge pricing for a taxi app as its algorithm
Draw cultivator cards, build towers, hold the immortal gate